Building the machine since 1999.
VRX began in 1999 as Virtual Racer X and pioneered the first turnkey racing simulator for the consumer market. Today it designs, fabricates and integrates motion simulators for drivers, venues and brands from its workshop in Sidney, BC, near Victoria.

It started with Speed Racer.
"45 years ago, I watched Speed Racer for the first time. It was then, at seven years old, that the idea for VRX was born. With a strong ambition for racing, engineering, development, and forming partnerships with the biggest players in the technology and gaming industries, VRX has strived to become the most advanced interactive simulation company in the world."
Robert Stanners, CEO and founder, in the 2019 portfolio. VRX stands for Virtual Racer X; Racer X was his favourite character in the show. The name went on the hood of the No. 00 Camaro at the 2018 Daytona 500.

Full customization on every system
VRX offers full customization on all of its systems and works directly with each client to personalise every aspect of the machine.
Software, hardware, experience
Technology integrated to create an experience: software, hardware and the experience itself.
If you can dream it, we can build it
The line on VRX's custom-build sheets, and the reason the custom projects exist.
Where VRX has been, year by year.
Dated projects from VRX's own portfolio and site, from 1999 to The Rec Room today.
- 1999
Virtual Racer X
VRX begins as Virtual Racer X.
- 2006
Forza Motorsport
VRX partners with Microsoft's Forza Motorsport to build a hardware environment for the game. With Turn 10 Studios, VRX debuted Forza Motorsport at Road Atlanta.
- 2015
E3, Xbox booth
A VRX simulator at the Xbox booth, with a crowd around it.

- 2018
Daytona 500
VRX sponsored StarCom Racing's No. 00 for Jeffrey Earnhardt and supplied his training simulator; the race kicked off a seven-race partnership.

- 2018
GT Sport Canadian Championship
At the WorldGaming finals in Vaughan, Ontario, the finalists competed on VRX iMotion simulators.

- 2018
E3, Los Angeles
Forza Horizon 4 on VRX hardware at the largest gaming expo in North America.

- 2018
Eldora
NASCAR's Ryan Newman kicks off his partnership with VRX at the Camping World race at Eldora, Ohio.
- 2018
IAAPA Expo, Orlando
A 53-foot trailer at the attractions industry's own show, where VRX introduced VRX Live.

- 2019
McLaren Senna, London
A full-motion Senna in Microsoft's Oxford Circus flagship.

- Today
The Rec Room, Toronto and Burnaby
Two-station iMotion RaceRooms, now called The Fast Lane, at The Rec Room in Toronto and Burnaby.

What customers and partners said.
A huge thanks to the VRX team for taking care of a million details and going out of their way to help make this a success for Microsoft. We're truly proud of what you've created.
They are straight shooters with a wealth and diversity of experience that deliver everything they promise, and more.
VRX are a trusted partner of Microsoft Canada and have supported the Xbox team at multiple events, allowing us to showcase our Forza racing series with a premium experience for our fans.
I have tried a lot of simulators and the VRX is simply the best simulator on the market.
Quotes as printed in VRX's portfolio, sales sheets and testimonial collection.
Who VRX has worked with.
Four pages from the corporate story.
The cover, the founder's note, the twenty-year summary and the accomplishments page, as VRX printed them.
Talk to
SimDrive Performance.
VRX Simulators, delivered and supported in the US by SimDrive Performance. Tell us what you have in mind and SDP Support comes back with a written scope.
VRX Simulators is a brand of VRX Ventures Ltd., Sidney, British Columbia. The projects, client names, awards and testimonials on these pages come from VRX's own portfolio, testimonial collection and website and describe VRX's work. Configurations, current pricing, lead times, freight, installation, software licensing and warranty terms are confirmed in writing with each SimDrive Performance quote; nothing pictured is included unless it is written into that quote. Third-party product names belong to their owners.





